Thursday 20 September 2012

Game 7 vs Wood Elves

Andy with his dice cup
The Northwind Walkers were the rather nervous looking visitors to the Killerdome in their game against Khorne’s Killers.  Coach Pringlefister had spent long hours on extra training for the Wood Elves and they looked match fit, lean and hungry for action.  The Killers coach had not fed them for three days so they just looked hungry…

Pringlefister had a dirty trick stored for dealing with the Killer’s minotaur.  He had purchased a Witch’s Brew and managed to spiked the beast’s Kroxorade bottle with it before the match.  You never quite know what’s going to happen when dealing with witches but, as the minotaur ambled out on the field, the Elf coach could see the desired effect had taken place – the big cow was dozy from being sedated.

Winning the kick off, the Chaos team set upon their woodland enemies with gusto.  A hapless line elf was knocked out in the first few seconds and this flurry of violence sparked the minotaur into action.  Bursting towards the Wood Elves’ treeman, the poor ent was hacked to the pitch and injured.  Even the assistance of the tree surgeon couldn’t get him back into the game.  The minotaur seemed pleased with himself despite spending the rest of the game trying to tweeze splinters out of his muzzle.

Despite the loss of their woody team-mate, the elves were determined to break the chaos team’s hold on the ball.  Their star wardancer leapt into the middle of a scrum and stripped the ball out of the grip of the goatman holding it.  This proved to be the tactic of the Wood Elves throughout the first half – the beastmen would cage with the ball and the wardancer would lithely dance into the middle of them and slap it out of their fingers.  Finally having enough of this, the chaos team decided to focus on taking out the vexing wardancers.  First the star dancer was pummelled unconscious and then the second was bludgeoned to the floor.  The beastmen surrounded him and soon a loud crack echoed around the stadium as a cloven hoof snapped his neck, killing him instantly.  Humbled by the violence and their reduced numbers, the elves were in no situation to stop the Killers from scoring.  As the first half was drawing to a close, the Wood Elves had just six players left on the field but even then looked capable of scoring.  Only an unfortunate trip by the remaining wardancer stopped them from equalising.

For the second half of the game, the Wood Elves were still left with only six players on the field and they again did all they could to get a touchdown.  Seemingly protected, the sole wardancer was within scoring distance – only for him to be blitzed back into unconsciousness by a charging beastman.  The ball scattered loose and the Killers protected the ball whilst ensuring the elves were unable to move without being flanked by a hulking goat.  Now reduced to a handful of players, Pringlefister’s efforts with the extra team training seemed pointless as they had no way of fighting back.  The Killers grabbed the ball and marched up the field, scoring again just as the final whistle blew.

The Killers had won 2-0 but Khorne was more pleased with the two deaths that they had caused.  Blood for the Blood God – especially if it’s come from a Wood Elf…

Final score 2 - 0 win.

Rosters:
Killers : 1 minotaur, 11 beastmen, 4 rerolls.
Opponent : 1 treeman, 2 wardancers, 1 thrower, 7 linemen, 2 rerolls

Turn 1 carnage

Thursday 13 September 2012

Game 6 vs Orcs


Alex ready for kick off
Khorne’s Killers arrived at Killa Park ready for their next game in the CBBBL.  Their opponents, Astun Killa, were far different from their previous squishy Elf opponents; they were a mass of green orc flesh, hard muscle and solid skulls.  The orcs cajoled their new player onto the field, a huge lumbering troll with a rather vacant expression on his lumpy face.  This was not going to be easy...

The orcs won the toss so the chaos players lined up to kick off.  The more experienced players ensured that they were set up away from the line of scrimmage – let the more recent team hires welcome that troll to the game, they thought.  When the whistle blew, a black orc kicked the troll to remind him that it was his turn to do something.  The troll lashed out automatically at the beastman opposite him but managed to take himself to the floor along with his opponent.  It was an embarrassing start for the troll but the crowd cheered and jeered him anyway.  While the orcs were trying to help the troll up, the chaos players took the opportunity to sprint down the field towards the ball, the minotaur keen to test his new claw against black orc armour.  He proved adept at slicing though the metal plates but couldn’t quite get through to the internal organs.  After a bit of a brawl, the ball popped loose from the scrum of players and a beastman broke free to snatch a quick touchdown.  With only a couple of turns left before half time, Astun Killa decided to focus on taking the minotaur out of the game.  Ably assisted by few team mates, an orc blitzers smashed into the minotaur and knocked him clean out.

At halftime, the Killers team coach did his best to encourage the minotaur to get back into the game but he was too dazed to do anything other than lay in the dugouts.  Receiving the ball, the chaos team had to rely on just beastmen to take the game to the orcs once more.  They got the jump on the orcs at the kick-off and got themselves in a position to push through the orc defences and, thanks to both Nuffle and Khorne smiling on them, they’d surged halfway into their opponents’ half with the ball before the orcs knew what had happened.  Despite a valiant attempt by an orc blister to sideline the ball carrier, the chaos team’s luck held and the player was merely pushed about.  With an assisting blitz from one of his team mates, the beastman ball carrier was free to score.  2-0 to Khorne’s Killers.

Despite being two touchdowns down, the orcs rallied when they realised that the troublesome minotaur would be knocked out for the rest of the game.  They switched up a gear and started to do what orc teams do best – dish out punishment and in large helpings too...  The chaos team suffered injury after injury; the team apothecary being able to do nothing but carry the players from the field to the injury box.  With few beastmen left on the field to oppose them, the orc thrower picked up the ball and marched down the field, scoring only when the chaos team had been reduced to just six players.

With few players and no time left on the clock, the remaining beastmen opted to try practising throwing the ball to each other and trying to keep out of trouble.  The game ended 2-1 to the chaos players but there was no doubt to who had been dominant – those brutal orcs!

Final score 2 - 1 win.

Rosters:
Killers : 1 minotaur, 11 beastmen, 4 rerolls.
Opponent : 4 black orcs, 4 blitzers, 1 thrower, 1 troll, 3 linemen, 3 rerolls

Orcs are dangerous!

Thursday 6 September 2012

Game 5 vs Elves

Luke using my Bunny Girl team as his Elves
Vitesse Arnheim needed a gentle recovery match as, in their previous game against a Chaos team, they'd suffered a large number of casualties.  After the pasting they had received, the unfortunate Elf team's manager had been forced to bring in six journeymen just to get the team to the requisite amount for a standard Blood Bowl game.  Finding he had been scheduled to play yet another Chaos team, Arnheim's coach bid his players a cheerless "Good luck - you'll need it!" and retreated to the bar where he could wait to see which of his players survived.

Khorne's Killers were unused to playing against such agile opponents and found they had to attempt to mark opponents rather than just punching them and hoping for the best.  This proves surprisingly effective for them and they scored halfway through the first half just to prove they could do it.  Elf teams are always a threat, even with journeymen and reduced numbers.  Being in the lead, the Killers opted to do what comes naturally to them and started beating up their opponents.  Again, this proved surprisingly effective.  The Killers stopped their opponents drive and the game was left at 1-0 as the half time bell sounded.

Arnheim's team had been much reduced in the second half whilst the Killers had only lost one beastman.  With the Chaos team outnumbering them, the elves struggled to make an impact.  The minotaur of the Killers certainly did know how to make an impact though as he gored a journeyelf into eternity.  The corpse of their erstwhile team-mate still dangling from the horns of the mighty minotaur, the remaining elf players retreated to try to preserve their honour and their lives.  The overpowering numbers of the Killers proved too much for them and the Chaos team had soon taken the football from the elves and scored again.

With only a couple of turns of the game left, the Elf team set up their remaining players so they might try to push through the beastman ranks and hope for a last minute touchdown to get some glory from the game.  The sweaty bodies of the pungent beasts had made the pitch wet and the breakaway elf slipped over in a heap.  This allowed the eager beastmen to charge down the field towards the ball carrier whilst the minotaur speared another journeyman with his remaining horn.  He seemed pleased with his dead elf embellishments.  The poor elf holding the ball did his best to throw away but, in his terror, he panicked and dropped it on the floor next to him.  Moments later a beastman ploughed into him and bludgeoned him to the floor.  The ball was soon scooped up and thrown to a beastman waiting in the end-zone.  The game finished 3-0 to Khorne's Killers.

Pleased with the minotaur's efforts, Khorne blessed the murderous animal with a gift of a pair of razor sharp claws to match his razor sharp horns.  The Elf team's coach emerged from the tavern to find that his paid players had suffered no terrible injuries and that he didn't even need to pay for the burials of the two journeymen as they had been totally devoured by the minotaur!

Final score 3 - 0 win.

Rosters:
Killers : 1 minotaur, 10 beastmen, 4 rerolls.
Opponent : 1 thrower, 1 catcher, 1 blitzer, 2 linemen, 6 journeymen, 2 rerolls